Cineware for Unreal

The current Cineware for Unreal version 2026.x works optimally with Cinema 4D 2026.x and Unreal Engine 5.5 or 5.6.
In general, at least Unreal Engine 5.5 and at least C4D 2025.2 are required to use the Interchange functionalities. With earlier versions, it is otherwise only possible to use the Datasmith import. The differences between these various data import options are summarized below.

Cineware is supported on both Windows and macOS. Please note that under macOS, the installation of Xcode from the Mac App Store is also required for Unreal to compile.
Please note that all plug-in components expect a Cinema 4D installation on the default path:


What can it do?

The following topics will be covered:


In general, the import of Cinema 4D assets integrated via Datasmith and the Interchange functionality provided by the Unreal Editor itself offer similar features. The differences are mainly in the support of the older (legacy) lights, cameras and materials of Cinema 4D compared to the newer materials and objects optimized for the Redshift renderer. In addition, currently only the exchange via the Interchange functions offers full support for animated characters.
As both Datasmith and Interchange import components can be installed simultaneously for the Unreal Engine via the Cineware installer, you can decide which of these functions you want to use from project to project. For example, it is also conceivable to exchange only the assets via Datasmith and the animated characters separately via Interchange.
The following table shows the differences in the support of the various Cinema 4D scene components:


Cinema 4D element / action Support with Datasmith Support with Interchange
Cameras Redshift & Legacy - Cameras Redshift cameras only, but without parameter support
Spotlights Redshift & Legacy - Light sources Redshift light sources only
Spotlights Redshift & Legacy - Light sources Redshift light sources only
Area lights Redshift & Legacy - Light sources Redshift light sources only
Infinite lights Redshift & Legacy - Light sources Redshift light sources only
Dome lights Not supported Not supported
IES lights Redshift & Legacy - Light sources Not supported
Materials Redshift & Legacy - Materials Redshift materials only
Animations Position/size/rotation and
Geometry Caches
Position/size/rotation and
Geometry Caches
Drag & drop or import into the
Unreal Content Browser
Not supported Supported
Import multiple files Supported Supported
Several materials per object Redshift & Legacy - Materials Redshift materials only
Make object parameters available in the Unreal Engine via the
Cinema 4D Take system
Supported Not supported
Character animation Not supported Supported
Network connection Available via own
Direct Link plugin in Cinema 4D
Not supported