The current Cineware for Unreal version 2026.x works optimally with Cinema 4D 2026.x and Unreal Engine 5.5 or 5.6.
In general, at least Unreal Engine 5.5 and at least C4D 2025.2 are required to use the Interchange functionalities. With earlier versions, it is otherwise only possible to use the Datasmith import. The differences between these various data import options are summarized below.
Cineware is supported on both Windows and macOS. Please note that under macOS, the installation of Xcode from the Mac App Store is also required for Unreal to compile.
Please note that all plug-in components expect a Cinema 4D installation on the default path:
The following topics will be covered:
In general, the import of Cinema 4D assets integrated via Datasmith and the Interchange functionality provided by the Unreal Editor itself offer similar features. The differences are mainly in the support of the older (legacy) lights, cameras and materials of Cinema 4D compared to the newer materials and objects optimized for the Redshift renderer. In addition, currently only the exchange via the Interchange functions offers full support for animated characters.
As both Datasmith and Interchange import components can be installed simultaneously for the Unreal Engine via the Cineware installer, you can decide which of these functions you want to use from project to project. For example, it is also conceivable to exchange only the assets via Datasmith and the animated characters separately via Interchange.
The following table shows the differences in the support of the various Cinema 4D scene components:
Cinema 4D element / action | Support with Datasmith | Support with Interchange |
---|---|---|
Cameras | Redshift & Legacy - Cameras | Redshift cameras only, but without parameter support |
Spotlights | Redshift & Legacy - Light sources | Redshift light sources only |
Spotlights | Redshift & Legacy - Light sources | Redshift light sources only |
Area lights | Redshift & Legacy - Light sources | Redshift light sources only |
Infinite lights | Redshift & Legacy - Light sources | Redshift light sources only |
Dome lights | Not supported | Not supported |
IES lights | Redshift & Legacy - Light sources | Not supported |
Materials | Redshift & Legacy - Materials | Redshift materials only |
Animations | Position/size/rotation and Geometry Caches |
Position/size/rotation and Geometry Caches |
Drag & drop or import into the Unreal Content Browser |
Not supported | Supported |
Import multiple files | Supported | Supported |
Several materials per object | Redshift & Legacy - Materials | Redshift materials only |
Make object parameters available in the Unreal Engine via the Cinema 4D Take system |
Supported | Not supported |
Character animation | Not supported | Supported |
Network connection | Available via own Direct Link plugin in Cinema 4D |
Not supported |