NEW IN S22

BodyPaint 3D Getting to Know Texture View Viewport menu UV Settings
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
UV Settings

Display Filter Back

Back

Texture

The following settings are used to define how the Texture UV Editor’s background should look. Most of the backgrounds defined here will also be displayed in the Perspective Viewport - but will not be modified.

Background UV Map.

You can select from the following:

The UV mesh in the Texture UV Editor will be adapted proportionally to the height/width ratio of the background (the UV coordinates themselves will not be affected).

Opacity [0..100%]

Here you can define the opacity of the background.