Cinema 4D Basic Features Material Manager Extensions Volumetric Shaders
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Nukei Shader

Basic Fusing Diffuse A Specular 1 A Specular 2 A Specular 3 A Reflection A Environment A Ambient A Roughness A Anisotropy A Alpha A Diffuse B Specular 1 B Specular 2 B Specular 3 B Reflection B Environment B Ambient B Roughness B Anisotropy B Alpha B Illumination Assign

Nukei Shader

Nukei was conceived to allow users the ability to create surfaces that include rusted and weathered materials that generally have two distinct surfaces with different attributes.

Nukei differs from the other shaders in that it has a Fusing channel that enables two surfaces to be combined in almost any way via a texture. In addition, Nukei has an Alpha channel. Also, all parameters can be defined separately for Surface 1 and Surface 2 except for Fusing, Illumination and Assignment.