Basic Features Material Manager Extensions Volumetric Shaders Nukei Shader
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Nukei Shader

Basic Fusing Diffuse A Specular 1 A Specular 2 A Specular 3 A Reflection A Environment A Ambient A Roughness A Anisotropy A Alpha A Diffuse B Specular 1 B Specular 2 B Specular 3 B Reflection B Environment B Ambient B Roughness B Anisotropy B Alpha B Illumination Assign

Ambient B

Color

Defines the base ambient color used to attenuate (multiply by) the scene ambient color provided by Cinema 4D. You must have an Environment object active in your scene for this to effect your surface at all.

Intensity [0..1000%]

Scales the Color before it is mixed with the Edge Intensity result to create the final ambient color sample that will be used to attenuate the ambient sample taken by Cinema 4D internally. Appropriate values are 0% - 100%.

Edge Intensity [0..1000%]

Mixes with Intensity to scale the Color to create the final ambient color sample that will be used to attenuate the ambient sample taken by Cinema 4D internally. Appropriate values are 0% - 100%.

Falloff [0..+∞%]

Mixes Intensity and Edge Intensity to attenuate the Color. Smaller values provide for more Intensity while larger values provide more Edge Intensity. The appropriate range is 0% - 500%.