Basic Features Material Manager Extensions Volumetric Shaders Nukei Shader
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Nukei Shader

Basic Fusing Diffuse A Specular 1 A Specular 2 A Specular 3 A Reflection A Environment A Ambient A Roughness A Anisotropy A Alpha A Diffuse B Specular 1 B Specular 2 B Specular 3 B Reflection B Environment B Ambient B Roughness B Anisotropy B Alpha B Illumination Assign

Reflection B

The reflection you set here is added to the surface color.

Intensity [0..1000%]

Scales the Reflection Color before it is mixed with the Edge Intensity and Reflection Edge Color result to create the final reflection color sample that will be used to attenuate the reflection sample taken by Cinema 4D internally. Appropriate values are 0% - 200%.

Edge Intensity [0..1000%]

Scales the Reflection Edge Color before it is mixed with the Intensity and Reflection Color result to create the final reflection color sample that will be used to attenuate the reflection sample taken by Cinema 4D internally. Appropriate values are 0% - 200%.

Falloff [0..+∞%]

Mixes the results of the Reflection Color * Intensity and Reflection Edge Color * Edge Intensity. Smaller values provide for more Reflection Color, while larger values provide more Reflection Edge Color. The appropriate range is 0% - 500%.

Reflection Color

The controls in this group of parameters define the base color used to attenuate the reflection sample in tandem with the reflection Intensity parameter. Utilizes the Falloff parameter to mix with Reflection Edge Color.

Reflection Edge Color

The controls in this group of parameters define the edge color used to attenuate the reflection sample in tandem with the reflection Edge Intensity parameter. Utilizes the Falloff parameter to mix with Reflection Color.