Redshift 3D Render
Redshift is a high-performance production-quality renderer that supports biased rendering techniques for incredibly fast noise-free renders.
It can use the CPU, the GPU or both for rendering. Have a look at Cinema 4D Preferences/Renderer/Redshift to activate the devices that should be used by Reshift.
Getting Started
You're new to rendering with Redshift? Then this is the right place to start and to get a quick overview about the basic concept and workflow.
Redshift Render Options
To enable Redshift, it must be selected as a Renderer in the Cinema 4D Render Settings. Then also all Redshift objects, shaders, and functions will appear in the Cinema 4D menus.
Redshift also offers a Basic and an Advanced settings mode for the renderer. Here you can find the corresponding documentation.
Global Illumination
Redshift can use various globale illumination methods for rendering. All settings are described in this section.
RT - Real Time rendering
Redshift Real Time (RT) is the fastest interactive rendering engine available in Redshift, offering near real time updates.
Particle Rendering
Redshift offers some additional render options for particles by using the Redshift Object Tag.
Spline Rendering
Splines can be rendered as hair or as real geometry by using the Redshift Object Tag.
Hair Rendering
The rendering of hair is directly supported. You can use the Cinema 4D Hair material or the various native Redshift Hair shaders.
Rendering of MoGraph elements
Redshift provides extensive integration with Cinema 4D's MoGraph tools.
Rendering of environmental fog and volumes
Redshift offers various objects and shaders to render fog and volumes, such as clouds, smoke or fire.
AOVs
AOV is short for "Arbitrary Output Variables" and describes what you may already know as Multi Passes. Here is an introduction to AOVs in Redshift and how to configure them for rendering.
Redshift RenderView
The Redshift RenderView can be used to output final renders, manage interactive renders, and configure post effects.
Post Effects
Here you can find detailed information about the available Post Effects for Redshift.
Viewport Rendering
Interactive preview renderings can not only be managed from the Redshift RenderView, but also directly from your Cinema 4D viewport.
Redshift ShaderGraph
Redshift materials are build from nodes. The default preference is to use the native Cinema 4D Node Editor for this, but there is also a separate ShaderGraph available.
Redshift Asset Manager
This manager lists all assets used by Redshift materials or objects. This ways you can easily find and repair broken asset links. The functionality is very similar to the Cinema 4D Project Asset Inspector.
Tools for Material conversion
Redshift offers various commands to convert classic Cinema 4D materials, Substance Assets or Redshift ShaderGraph materials to Node Materials, that can be edited in the standard Cinema 4D Node Editor.
Texture Topics
Here you can find some more in depth information about texture interpolation and batch converting bitmaps to a native Redshift texture format.
Miscellaneous Topics
Here you can find information about miscellaneous topics, such as memory management or denoising.
Redshift Environment Variables
For experienced users only. Information about available Redshift Environment Variables.