Cinema 4D Program Documentation
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
What’s new in Cinema 4D R21
New licensing system for Cinema 4D.
New, improved caps surfaaces (e.g., for the Extrude object).
New UV transformation tool.
New auto-weighting for joints.
ProRender matierals can now a be made up of nodes
The Denoiser post effect can significantly speed up rendering.
New Vector volume type.
The Volume Builder can now also generate Volume Vectors (spatial vector distribution).
New Field Force object that creates forces from Fields.
Now volumes can be rendered with ProRender.
New Maxon License Server.
Offline Help is again available in addition to the existing offline Help.
New nodes for the Standard / Physical renderers
New display option for the viewport.
A mac menu bar can now be displayed
The texture view can now also be smoothed using antialiasing.
Modified functionality when starting Cinema 4D with minimal OpenGL display settings.
New adaptable asset query.
The new Quick Start Dialog window can be enabled or disabled in the Preferences menu.
The default material can now be defined in the Material Manager..
Several improvements for import and export dialogs
Undoing GUI color changes is now easier.
With the introduction of Cinema 4D R21, sub-fields can now be defined directly in the Fields list for a better overview.
Reorganization of the Direction remapping settings for Field objects.
Two new Random Field settings.
New Convert Field Layer".
New option for point object field layer.
New option for weighting-based tags (e.g., vertex map) when used with Fields.
Points and polygons can be copied and pasted between different objects.
New option for the Grow Selection tool.
Various minor improvements for modeling.
The Connect Objects and Connect Objects + Delete commands now have additional functions.
The standard particle emitter has a new option: Relative Speed.
The Standard and Physical renderers now offer the
Albedo
multi-pass.
Multi-Passes have been replaced by AOV.
Introduction of Node Spaces, which make specific nodes accessible for specific renderers.
Command for exporting license information for purchasing plug-ins.
New User Data tag.
Fields now also affect Normal tags.
Vertex Map tags (and similar), that can be used as Fields now also work correctly in their deformed states.
Changes to how materials are created.
The Variation shader has a new Material Name option.
New input and output Nodes for groups (outward).
Assets can now be exported and passed on in encrypted form.
With the Resource Editor you can configure user interfaces for Node Materials.
In the Picture Viewer you will now find a Filmic tone mapping setting in the Filter menu.
The Project Asset Manager – as substitute for the Texture Manager - manages all project assets.
Minor improvements to the UV functionality.
New HUD elements in the texture view.
New Color Chooser functionality.
The new PForceObject node for Thinking Particles makes it possible for the Force object to also affect TP.
ProRender can now compile its shaders at any time.
Several new ProRender render modes
ProRender can output several new multi-passes.
The Volume Builder has a special blend option for the Vector mode.
The Volume Builder has two new scale settings for use with splines.
The Volume Builder can be cached to save render time.
The Volume Builder can now create a Curvature Map for accurately texturing convex/concave regions.
The instance type can now be defined for all CAD imports.
A mask can now be applied to Fielde Layers.