The Simulation System

General

With the introduction of a new simulation technology, Maxon lays the foundation for a new dynamics system in Cinema 4D. It is a system that can calculate all possible types of physical behavior, such as Rigid/Soft Body, clothing and spline ("rope") simulation. In addition, the Pyro system also belongs to this category, which allows you to simulate smoke, fire and explosions.

Currently, all tags that can be found in the tag menu Simulation Tags work with the new simulation system:

Tip: The term "Dynamics" in the Help refers to the old Bullet Dynamics System. The new system on the other hand is always referred to as Simulation System. This is why several menu entries were changed in Cinema 4D. For example: Dynamics objects and tags can be found in "Bullet" menus instead of "Dynamics" menus.
Note:As an introduction to the Pyro Simulation System, you can also find an overview page on the topic here.

The new Cloth/Spline simulation system works different than the old system internally. It differs as follows:

This all sounds complicated but in the end it boils down to the following advantages: The new simulation system is faster (can also be calculated on the GPU, for example), more precise, more realistic, more stable and easier to use. Furthermore, the following can be done using the new system:

The new Simulation System also has - as generally known from simulation systems - basic Solver settings, which you can find under "Project Settings/Simulation". Since these presets naturally have an effect on the simulation's behavior, you can apply different presets to different simulations by using multiple Simulation Scene objects that have the same parameters as the simulation project settings. The Simulation Scene objects can then be assigned different tags, forces, cloth belts or collision objects. The tags assigned to a Simulation Scene object interact with one another but not with those of another Simulation Scene object.

Tips and tricks for Cloth, Balloon and Soft Body simulations

Limitations)

 

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