Cinema 4D - The Quick Start


This page is designed to give you a quick introduction to the basics of Cinema 4D. This is not about all the finesses, but about compact basic knowledge so that you will be able to explore the rest of the documentation within a very short time and can already take your first steps in Cinema 4D. The categories will familiarize you with navigation in 3D space, the handling of basic objects (primitives) and their coordinates, as well as cameras, light, materials and rendering. You will also be able to directly access many ready-made objects and materials for your own experiments via the Asset Browser, which will also be discussed.

The following categories are structured in such a way that you, as a newcomer to Cinema 4D, can simply work through them from top to bottom. To open or close the categories, simply click on the arrow icons in the category titles. You can also use the small floating menu at the bottom left to quickly jump to specific topics.
At the end of each section, you will also find links to other parts of the documentation to enable you to explore the topics discussed in more depth.
We wish you lots of fun and success with your first steps in Cinema 4D!


By the way...

Cinema 4D already provides complete scenes and projects so that you can "play" and try out functions straight away. To do this, call up the Cinema 4D Home entry in the Help menu. The dialog shown below opens.

Clicking on the preview images in the Explore or Templates section first opens an info window with a more detailed description of the scene. If you are interested in the project, simply click on the Download and Open button at the bottom of the info window (see right-hand image above). The project is then loaded from the cloud and then displayed in Cinema 4D.
If this project has already been loaded once, the button changes to Open, as the data is already available locally.
You can now work directly with the included objects, materials, lights and cameras. In the following sections, you will learn how all this works and, for example, how a final image can be rendered.


Basic objects (Primitives)

Navigating in the Viewport

Display modes

Selecting objects

Adjusting settings

Coordinates

Asset Browser

Cameras

Light sources

Materials

Rendering