Camera Map
This shader is used to project an image in camera space. It is generally used in conjunction with the Matte Shadow Catcher shader to generate input for the 'background', which will match the back-plate of the environment shader.
Camera Map
This shader is used to project an image in camera space. It is generally used in conjunction with the Matte Shadow Catcher shader to generate input for the 'background', which will match the back-plate of the environment shader.