Texture Sampler
Overview
Redshift uses Maya's File and Place2DTexture nodes to load and place textures but there are several Redshift specific options that are covered below.
Parameters
Advanced
These options allow advanced control of texture filtering and should be used with caution as they can affect texture sampling quality and performance.
Please see this topic for more information about these options:
Filter Enable
Selects the filtering enable mode of the texture sampler;
- None - no MIP-mapping, point-sampled for 'minification' and 'magnification'
- Magnification - no MIP-mapping, point-sampled for 'minification'
- Magnification/Minification - recommended default. MIP-mapped, with full filtering
Bicubic Filtering
Enables bicubic filtering on textures that are magnified. This produces much softer looking textures than regular bilinear filtering, but at the expense of slower rendering.
Prefer Sharp Filtering
Biases primary rays texture filtering to produce sharper looking textures.
Mip Bias
Biases texture mip-maps to yield sharper looking textures when the bias is less than 0 or softer looking looking textures when greater than 0.
UV Context
Connect a UV Context Projection node here to enable a local connection for simplified texture mapping. For more information, please see the UV Context Projection page.
