Vector User Data
Introduction
Attribute vector data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials.
Parameters
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Attribute Name
The name of the user attribute assigned to the object or point cloud.
Presets Button
This button lets you quickly access read data from your scene by filling the Attribute Name field with one of the following common sources:
- MoGraph
- Size
- UVW
- Particles
- Spin Axis (TP)
- Alignment X (TP)
- Alignment Y (TP)
- Alignment Z (TP)
- Scale (TP)
- Velocity (TP/XP)
- Rotation (XP)
- Spin (XP)
- UVW (XP)
Default
This is the vector that will be output by the shader if the attribute is not found on the object or point cloud.
