Working with TransPose

Array Mesh is a function that relies heavily on parameters and sliders to generate the desired results. This process is not always artist-friendly, so ZBrush also allows control over these parameters using the TransPose line.

Any changes that you generate with TransPose are automatically applied to the Ar­ray Mesh modifiers in the Array Mesh sub-palette.

To use TransPose with Array Mesh, you need to first enable the Tool >> Array Mesh >> TransPose mode switch. After enabling this feature you can freely manipulate Trans­Pose as usual and switch to the different TransPose modes to affect the Offset, Scale, Rotate and Pivot of the Array. The behaviors of TransPose are exactly the same as the ones that are used when manipulating 3D models.