Redshift Preset Color Materials offer physically based shaders with preset colors and settings, blocking the ability to polypaint the model. These materials rely on predefined color settings within the material parameters, making them best suited for workflows that require consistent, preset-driven material properties.
To replicate real-world materials, utilize Metalness, Reflection, Transmission, Subsurface Scattering (SSS), and Thin Film Thickness. Manually adjust Base Weight, Reflection Roughness, and Coat Weight to achieve the desired look. Redshift Preset Color Materials are ideal for projects that require physically accurate surfaces without additional hand-painting.
Preset Color Materials utilize the Use Material Color option, which controls whether or not the material can access the ZBrush MRGB colorization system used for polypainting or the material color channels. Learn more about this feature and more, in the Redshift Material Parameters section.
RSAluminum simulates lightweight, reflective aluminum surfaces with a high Metalness value and moderate Reflection Roughness to create a polished or brushed appearance. Fine-tuning Reflection Anisotropy and Reflection Rotation adds realistic brushed metal streaks.
RSAmethyst represents violet-colored transparent quartz using Transmission Weight and Transmission IOR to simulate realistic light refraction. Adjusting Transmission Depth influences how light absorbs and scatters within the material, enhancing its gemstone-like qualities.
RSBrass is a metallic material with a high Metalness value and a characteristic golden hue achieved through Reflect color adjustments. Increasing Reflection Roughness creates a more aged, matte look, while Reflection Anisotropy adds directional highlights for brushed brass finishes.
This bubble material mimics thin-film interference, producing iridescent reflections with the Thin Film Thickness. It relies on Transmission Weight for transparency, with varying Transmission IOR values controlling how light bends through its surface.
RSCarpaint is a multi-layered material with a highly reflective base, an adjustable Coat Weight, and Metal Flake attributes for added depth. Coat Roughness influences the gloss level, creating finishes from matte to high-gloss.
RSCeramic creates glazed or unglazed ceramic surfaces by adjusting Reflection Weight and Reflection Roughness. Lower Reflection Roughness gives a polished look, while higher values simulate rough pottery surfaces.
RSChrome is a fully reflective metal with Metalness set to 1.0 and Reflection Roughness at 0.0 for mirror-like surfaces. Adjusting Reflection Anisotropy and Reflection Rotation can introduce subtle distortions for more natural reflections.
RSCopper simulates oxidized or polished copper surfaces, using Metalness and a custom Reflect color for realistic red-orange hues. Increasing Reflection Roughness creates a weathered appearance.
RSDiamond achieves brilliant light dispersion using high Transmission IOR (~2.42). Transmission Depth affects color absorption while adjusting Scatter Anisotropy enhances caustic effects for added realism.
RSEmerald represents green beryl gemstones, using Transmission Weight and Transmission Depth to control its refractive transparency. Fine-tuning Transmission IOR and Scatter Anisotropy enhances light dispersion and internal reflections.
RSEmissive acts as a self-illuminating material, using Emission Weight to control brightness and Emissive color to set its hue. Increasing Emission Weight strengthens global illumination effects.
RSFabricCottonBlue creates a matte fabric appearance by increasing Diffuse Roughness and using Sheen Weight to enhance soft reflections along surface fibers.
RSFabricLinenYellow simulates woven linen fabric with high Diffuse Roughness and Sheen Weight to mimic its natural reflectance. Adjusting Sheen Roughness softens highlights.
RSGlass is a fully transparent material that uses Transmission Weight to control opacity. Transmission IOR determines refraction behavior, while Reflection Weight ensures realistic highlights.
RSGlassFrosted introduces blurry refractions by increasing Transmission Roughness, which softens light transmission and mimics sandblasted or frosted glass.
RSGlassFrostedHollow represents double-sided frosted glass, using Transmission IOR and Transmission Roughness for softened internal and external refractions.
RSGlassHollow creates double-walled glass structures, using Transmission Weight and Transmission Depth to simulate light behavior between layers.
RSGold is a highly reflective metal with Metalness at 1.0, and a custom Reflect color to achieve its warm, golden tone. Adjust Reflection Roughness to create a polished or aged appearance.
RSIron simulates matte or polished iron, relying on Metalness and Reflection Weight. Increasing Reflection Roughness adds oxidation effects, while Reflection Anisotropy creates brushed finishes.
RSJade mimics semi-translucent stone, using the SSS Scale to control light penetration. Transmission Depth adjusts internal coloration.
RSLead is a dense, non-reflective metal characterized by high Metalness and low Reflection Weight to simulate its dull, oxidized appearance.
RSLeather simulates organic surface textures, using Diffuse Roughness and Sheen Weight to create realistic soft highlights on leather surfaces.
RSLeatherBrown is a variation of RSLeather, featuring a warmer base color with subtle Reflection Weight adjustments for different finishes.
RSMapleWood replicates fine-grain wood surfaces, using Scatter for realistic light penetration and Reflection Roughness to control gloss.
RSBrushed represents brushed metal, using high Reflection Anisotropy to stretch reflections in a specific direction. Reflection Rotation fine-tunes highlight angles.
RSMetalCoated applies a clear coat layer over metal, using Coat Weight and Coat IOR to simulate glossy protective layers.
RSMetalRough mimics aged, oxidized metal, increasing Reflection Roughness for diffused highlights while keeping Metalness at 1.0.
RSMilk achieves semi-translucency using the SSS Scale and Transmission Depth to simulate liquid light absorption.
RSOakWood reproduces oak grain patterns, using Scatter Anisotropy for realistic light diffusion through the material.
RSOliveOil mimics viscous liquid behavior, using Transmission Depth to control color saturation and Transmission IOR for light refraction.
RSOrangeJuice uses Transmission Weight and Scatter Samples to simulate pulp dispersion and color absorption.
RSPaper simulates non-reflective, fibrous surfaces, increasing Diffuse Roughness and Sheen Weight for realistic soft highlights.
RSPearl uses Thin Film Thickness to create iridescent color shifts, emulating the reflective properties of natural pearls.
RSPlastic is a dielectric material balancing Base Weight, Reflection Weight, and Sheen Weight for glossy or matte plastic variations.
RSPlasticBlack darkens RSPlastic with a near-black Reflect color, which is ideal for glossy or rough plastic finishes.
RSPlasticBlue applies a blue-tinted base color with customizable Reflection Weight and Reflection Roughness to control gloss.
RSPlatinum mimics polished or brushed platinum, adjusting Metalness, Reflection Anisotropy, and Reflection IOR for realistic metallic behavior.
RSWater is a fully transparent, refractive material, using Transmission IOR (1.33) and Scatter Anisotropy to simulate natural light bending.
RSWax achieves soft translucency using the SSS Scale and Transmission Depth, ideal for candles and organic materials.
This material simulates the appearance of white wine by using Transmission Weight to achieve a transparent liquid effect. Transmission IOR controls how light bends through the wine, typically set around 1.33 to match the refractive index of liquids.
Transmission Depth determines how light interacts within the material, affecting color saturation and realism. Scatter Anisotropy influences how light scatters inside the liquid, creating the subtle glow often seen in wine. Adjust Dispersion (Abbe) to introduce slight color separation, mimicking how light refracts through different wavelengths in real-world fluids. Proper balancing of Reflection Weight and Reflection Roughness ensures that reflections on the wine's surface accurately represent its smooth, glossy appearance.