Camera Map
What is it about?
This page describes the Camera Map node of the Redshift renderer in Cinema 4D. It projects an image from the camera's viewpoint — typically feeding a Matte Shadow Catcher so 3D objects integrate seamlessly with a filmed backplate.
This shader is used to project an image in camera space. It is generally used in conjunction with the Matte Shadow Catcher shader to generate input for the 'background', which will match the back-plate of the environment shader.
