Integer User Data

What is it about?

This page documents the Integer User Data node of the Redshift renderer in Cinema 4D. It reads integer attributes per object or point — typically IDs that then drive switches, ramps or randomization in the graph.

Attribute integer data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials.

A typical example of using user integer data is to drive the Redshift Switch Shader, to execute different shaders for different objects for texture variation.