Trigonometry
What is it about?
This page covers the Trigonometry node of the Scene Nodes system in Cinema 4D. It provides sine, cosine, tangent and related functions for various data types — calculated in radians — the basis for wave and circle math in node setups.
What would math be without sine, cosine, tangent & Co? This Node makes these calculation types available for different data types. Note that internally, calculations will always be done using radians. Angles must therefore be converted to radians before use. For this you can, for example, use the Angular Unit Node or the formula Radians = Angle * Pi / 180.
