Point Source Object
What is it about?
This page describes the Point Source settings used by the Voronoi Fracture object in Cinema 4D. Any object — mesh, spline or particle emitter — can serve as a source of fracture points, and its settings determine where and how densely the fragment cells are distributed.
Any object can be used as a source, including polygon objects, splines, emitters, etc. The settings, which can differ depending on the type of object being used, are described here.
