Override Shading Context

What is it about?

This page covers the Override Shading Context node of the classic node materials in Cinema 4D. It swaps the shading context for entire sub-graphs — central re-routing instead of per-node context inputs.

With the Override Context Node a custom shading context can be inserted at any position within the node graph. Moreover, it can also be used as a preview area for color values being passed through. This is particularly helpful when a node has multiple outputs and you would like to preview several of them at once..

Normally, many Nodes themselves offer inputs that can override a context. This Node can be used to modify the context for for entire sub-graphs of nodes. This Node can also be used even without a separately linked Context to generate a preview of input colors at any location within the Node setup.