Split Spline

What is it about?

This page documents the Split Spline node of the Scene Nodes system in Cinema 4D. It extracts new splines from sections of a curve, defined by 0–1 split values — procedural cutting of paths into pieces.

This function can be used to extract new splines from sections of an assigned spline. Simply define the desired split points using an float array with values between 0.0 and 1.0.


In this example, a circle spline is first divided into three new spline sections, which are then processed into a polygon geometry using a Sweep Line command.


This is the result of the Node setup above. The newly created segments are much more pronounced after the reduction of the End Scale value of the Sweep.