Sculpt Tag
What is it about?
This page covers the Sculpt tag in Cinema 4D. It stores all sculpting data of an object — subdivision levels, layers, masks — and is created automatically when sculpting begins; it cannot be added manually.
The Sculpt tag contains all sculpting information for the object to which it is assigned (e.g., subdivision information, layers, etc.). The Sculpt tag will automatically be assigned to a selected polygonal object when the Subdivision button is clicked. The tag cannot be called up separately.
