Texture

What is it about?

This page describes the Texture node of the Redshift renderer in Cinema 4D, the standard image sampler. It loads bitmaps of all common formats including UDIM/UVTILE sets — with color-space, tiling and filtering controls.

This shader node samples bit-map textures. It supports all known formats and has the capability of sampling UDIM/UVTILE textures too.