TriPlanar

What is it about?

This page documents the TriPlanar node of the Redshift renderer in Cinema 4D. It projects textures from all axes at render time — texturing objects without usable UVs, including color, bump and displacement maps.

This node allows render-time automatic assignment of UV coordinates, projected on each axis. This technique is useful for surfaces that are difficult to unwrap and bake UV coordinates on and works for color, bump and displacement textures.

Shows three textures projected on each axis, with blending
Different texture projected onto each axis