Select by Weight

What is it about?

This page describes the Select by Weight node of the Scene Nodes system in Cinema 4D. It converts per-point weight values into selections — turning painted or computed weights into concrete component sets for further operations.

For each point of a geometry there can be weighting values, which can be between 0% and 100%. Such weightings can be assigned e.g., with a Geometry Property Set Node. Point selections can also be created from these weightings using this Select by Weight Node.