UV To Mesh

What is it about?

This page documents the UV To Mesh node of the Scene Nodes system in Cinema 4D. It outputs a geometry's UV layout as flat surfaces — turning the UV unwrap itself into editable geometry, e.g. for texture-related modeling.

This function can use geometries that have UV coordinates and output their UV coordinates as surfaces.

This node can be used to represent existing UV coordinates on a geometry as polygons. In this example, a classic sphere base object in hexahedron mode is used for this purpose.