Symmetry

What is it about?

This page describes the Symmetry node of the Scene Nodes system in Cinema 4D. It mirrors geometry or arranges it radially — the procedural basis for symmetric shapes from car bodies to snowflake patterns.

Among other things, this Node can calculate a symmetrical copy of the geometry introduced. Circular arrangements are also possible. Symmetrical shapes are relatively common, e.g., in many technical objects (e.g., a car body) or also - with variations - in human or animal bodies. The advantage of this is that often only part of the shape needs to be modeled and the remaining sections can be completed by mirroring. This function therefore largely corresponds to that of the symmetry generator.