Output

What is it about?

This page covers the Output node of the Redshift renderer in Cinema 4D. Every Redshift material ends here — its Surface, Displacement, Environment and Contour inputs define what the material actually delivers to the renderer.

When you create a new Redshift material, an Output node is automatically created and connected. The Material Output represents the actual material within the shader node environment and collects the definitions for the material via its inputs. In many cases, it is sufficient to connect the Surface input, because all color, luminance, reflectance, transparency and bump/normal mapping properties are already exchanged via this input. Therefore, for many materials, the connection of a Redshift Material node is sufficient.

In addition to the Surface properties, other material definitions can be made using the other inputs on this node, e.g. for Displacement. For some special materials it is necessary to use the inputs for Volume or Environment instead of the Surface input.