Cross Product

What is it about?

This page covers the Cross Product node of the Redshift renderer in Cinema 4D. It outputs the vector perpendicular to its two inputs — essential for constructing tangents and custom coordinate frames in shader math.

Returns the outer product perpendicular vector of Input 1 and Input 2 vectors, using the following formula:

out.x = Input1.y* Input2.z - Input1.z* Input2.y
out.y = Input1.z* Input2.x - Input1.x* Input2.z
out.z = Input1.x* Input2.y - Input1.y* Input2.x