Noise Modifier
What is it about?
This page documents the Noise Modifier node of the Scene Nodes system in Cinema 4D. Used as a capsule under an object or in the Node Editor, it displaces points randomly or by noise patterns — procedural surface roughening without a deformer object.
This asset can be grouped directly in the Object Manager, e.g., under a polygon or spline object to be deformed, or linked to a geometry in the Node Editor.
The function offers a random shift of point positions or a shift controlled by common noise structures. The reference system can be defined individually.
Here, a layer is deformed by a Noise structure (left) and Random (right).
