Normal Rotate

What is it about?

This page covers the Normal Rotate tool in Cinema 4D. It rotates each selected polygon around its own normal axis — producing pinwheel-like effects on face groups that world-axis rotation cannot achieve.

This tool is available in polygon mode only.

The selected polygons are rotated around their Normals. The Normals of each individual surface are used as the rotation axes. Use this tool interactively by dragging left or right within the Viewport. You can also drive the tool with numeric input.

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