Effector Op
What is it about?
This page describes the Effector Op node of the Scene Nodes system in Cinema 4D. It links objects with transformations like those of Bend or Twist effectors — the connection point for effector logic in operator streams.
This Node creates a connection between an object and a transformation, e.g., as it would be calculated by a Bend or Twist Effector. This Node provides the required Position that, among other things, is required for an Effector Group to construct numerous Effectors.
The Effector Op can be used to deform geometry or to multiply distributions. Here, a grid distribution within a spherical field is moved via an Effector Op Node.
