Closest Point

What is it about?

This page covers the Closest Point node of the Scene Nodes system in Cinema 4D. It finds the nearest surface or spline position to a given point in local coordinates — the building block for snapping, projections and proximity logic.

This Node calculates the position of the object surfaces or spline points that lie nearest to a defined position. This calculation will take place using the local coordinates of the linked geometry.

A cube's position serves as the basis for the calculation of the nearest point position on the large sphere, to which a small sphere is then added.
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