Closest Point
What is it about?
This page covers the Closest Point node of the Scene Nodes system in Cinema 4D. It finds the nearest surface or spline position to a given point in local coordinates — the building block for snapping, projections and proximity logic.
This Node calculates the position of the object surfaces or spline points that lie nearest to a defined position. This calculation will take place using the local coordinates of the linked geometry.
A cube's position serves as the basis for the calculation of the nearest point position on the large sphere, to which a small sphere is then added. .
