Invert

What is it about?

This page describes the Invert node of the Scene Nodes system in Cinema 4D. It computes 1 minus the input — flipping booleans, values and colors alike, the universal negation of node math.

Inverting a value can, among other things, be used to mirror UV coordinates.

This node subtracts the incoming value from 1.0, i.e. 1-x. A Boole value of TRUE will then, for example, be FALSE and vice-versa. A numeric value of 0.25 will be 0.75 after inversion. For colors, the individual RGB values will be inverted. A red component of 1 will, for example, be inverted to 0. For vectors, the individual components will be inverted separately like float comma numbers.

This node is sometimes confused with the Reciprocal node, which performs one divided by the input, i.e. 1 / x.