Surface Blue Noise
What is it about?
This page covers the Surface Blue Noise distribution node of the Scene Nodes system in Cinema 4D. It scatters positions with blue-noise spacing that avoids visible regularity — natural-looking coverage without clumping.
This Node works similar to Surface Scaled Blue Noise as it calculates a distribution along a given geometry surface. Doing so, it gives different results than the Surface Fill as it tries to break up any regularity in the placement of the matrices.
A possible setup to create a noise based distribution on a surface. This setup has also been used for the following images.
