UVW Transform

What is it about?

This page documents the UVW Transform node of the classic node materials in Cinema 4D. It builds three-dimensional texture coordinates including the W component — the coordinate basis for volumetric materials.

Comparable with the UV Transform Node's function, UVW coordinates can be moved, scaled or rotated. By inputting variable values, deformations such as in this example can also be created.

This Node generates a three-dimensional coordinate structure as is also used for volumetric materials. An additional W component will be generated in addition to the UV coordinates that generally run along an object's surface, which can also be used to add individual texture coordinates to the inside of an object.