Transform Geometry

What is it about?

This page documents the Transform Geometry node of the Scene Nodes system in Cinema 4D (formerly Transform Element). It moves, rotates, scales or shears components relative to the bounding box or a pivot matrix — now optimized for arrays of matrices.

With this function you can move, rotate, scale or shear point positions, edges and polygons relative to the bounding box or a Pivot Matrix.
In earlier Cinema 4D versions, this Node was called Transform Element. Transform Geometry, however, has now been optimized and reprogrammed from scratch in C++, making it orders of magnitude faster.