Cache

What is it about?

This page describes the Cache node of the classic node materials in Cinema 4D. It pre-computes expensive node branches into a bitmap — trading a one-time bake for substantially faster rendering of complex materials.

The calculation of nodes can be very time-consuming. Since this must be run through several times for each pixel, complex Node Materials can lead to very long render times. By pre-calculating such Nodes you can circumvent the repeated calculation of the material and significantly reduce render times. This is exactly what this Node is designed to do.