From Barycentric

What is it about?

This page documents the From Barycentric node of the Scene Nodes system in Cinema 4D. It converts barycentric coordinates back into a position within a triangle — the inverse of To Barycentric, used for surface-relative placement.

A position within a triangle can be described by a barycentric vector. If like to calculate such a barycentric vector from a position instead of retrieving a position from a barycentric coordinate, use the “To Barycentric” Node instead.