Noise Selection
What is it about?
This page covers the Noise Selection node of the Scene Nodes system in Cinema 4D. It creates organically clustered, random-looking polygon selections from noise — natural patchiness for weathering, decay or variation effects.
With this Node you can have a random looking polygon selection created.
The Noise Selection creates a polygon selection based on the common noise patterns, which - as in this case - can be saved as a selection and used to constrain a material on the surface, for example.
