Delay

What is it about?

This page documents the Delay Effector in Cinema 4D's MoGraph system. It smooths and defers the effect of other Effectors over time — with a spring mode for overshoot — giving clone animations natural ease and follow-through without keyframe work.

Tip:Note also the Delay Field and Decay Field that work similarly within the Field functionality.

The Delay Effector ensures that the effects of other Effectors with regard to position, scale and rotation do not begin abruptly, but with a specified temporal delay. Basically an effect trail is dragged behind the corresponding Effector.

Important:
The Delay Effector should be arranged after the Effectors it should affect, i.e., it should be arranged after (below) these Effectors in the MoGraph object's Effector list in the Effector tab.

Spring is a very useful option for letting clone movements look more realistic. Using the Delay Effector saves time because adjustments to the Timeline (e.g., Curves) are done more-or-less automatically that result in realistic movements.