Compose Vector2D
What is it about?
This page documents the Compose Vector2D node of the classic node materials in Cinema 4D. It combines two values into a 2D vector — typical for UV coordinates, texture dimensions or pixel positions.
Two-dimensional vectors can, for example, be used to output UV coordinates or, as in this example, to define the position of the Pivot within the texture tile.
This Node can be used to combine two individual values to create a two-dimensional vector. These types of vectors can, for example, output the width and height of a texture, UV coordinates or the position of a pixel in a bitmap.
