Environment Object
What is it about?
This page documents the Environment object in Cinema 4D. It sets global scene parameters such as ambient light and fog — with only the top-most Environment rendered — useful for base illumination and atmospheric depth in classic renders.
Use the Environment object to define several global scene parameters such as the scene's environment light (also known as ambient lighting).
By default, only the top-most Environment object in the hierarchy will be rendered. If you want to change the environment during an animation, use the Stage object with a parameter track.
You can use the Environment object with volumetric shaders. Plug-ins or the optional PyroCluster can be used in this way to create effects such as smoke and fog. Simply apply the shader to the Environment object as a texture.
