Store Scalar To AOV

What is it about?

This page documents the Store Scalar To AOV node of the Redshift renderer in Cinema 4D. It writes float values from the shader into a Custom AOV — grayscale masks and data passes defined exactly where they originate.

You can activate Custom AOV layers for your rendering and send float values from a material to that AOV. You can find an example on this page.

You can find all information about Custom AOVs here.