SSS

What is it about?

This page covers the Sub-Surface Scattering node of the Redshift renderer in Cinema 4D. It simulates light penetrating and diffusing inside translucent materials — the key to believable skin, wax, marble and milky plastics.
If you need a complete material, use the more modern OpenPBR material instead, for example, which also includes a subsurface scattering property.