Blur
What is it about?
This page covers the Blur node of the classic node materials in Cinema 4D. It softens input color structures with selectable methods and radii — smoothing textures and masks directly in the graph.
This Node offers various methods of blurring input color structures. Depending on the method selected, variable radii for the blurring can be used. The blurring is always restricted to structures that are not generated via sampling, i.e., only contain 2D structures. Ambient Occlusion and other effects generated via 3D sampling are not supported.
