PMass

What is it about?

This page covers the PMass node of Thinking Particles in Cinema 4D. It assigns and animates particle mass, which PGravity, PWind and PFriction evaluate — so light particles drift while heavy ones resist the same forces.

For realistic animation, the PGravity, PWind and PFriction Nodes take the mass of particles into account. For example, a wind force will blow light particles more easily than it will heavy particles. Using the PMass Node, you can control the mass of particles. You can also adjust their masses over time.