Pavement
What is it about?
This page documents the Pavement node of the Redshift renderer in Cinema 4D. It procedurally generates cracked ground, flagstone and mosaic patterns — with per-stone color randomization and adjustable gaps — no texture files needed.
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The pavement shader is a procedurally driven texture that can be used to generate fine detail for surfaces like cracked pavement, flagstone mosaic patterns and more. By default it is set up to create a desert-like cracked and stoney surface. Artists can randomize the color of each stone with a gradient, and adjust the size, color and crookedness of gaps.
