COLLADA 1.4 Export
What is it about?
This page covers the COLLADA 1.4 export in Cinema 4D. It writes the open .dae exchange format — geometry, cameras, lights and animation — for tools and engines that rely on COLLADA.
Cinema 4D supports the following elements for Export:
- Materials with the following channels: Color (color, brightness, texture), Luminance (color, brightness, texture), Specular in the Reflectance channel (width, height, color, brightness, texture), reflection in the Reflectance channel (color, brightness, texture), Transparency (color, brightness, texture).
- Layer name and assignment
- Hierarchies
- Geometry, incl. N-Gons, Normals and UV coordinates
- Splines as approximate linear Splines.
- Light sources (Omni, Spot and Area light as well as Infinite)
- Cameras
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Joints with links/skinning under the following conditions:
- A Skin object can only affect a single Polygon object
- A Polygon object can only have a single Weight tag
- If a Polygon object is affected by several Deformers the Skin object must be placed last in the hierarchy. - Animations (Position, Scale, Rotation)
