Displacement Map

What is it about?

This page documents the Displacement Map node of the classic node materials in Cinema 4D. It prepares a texture for the Material node's displacement input — real surface deformation driven by image data.

The displacement effect lets you use a material to deform surfaces. This results in a displacement of points on the object. If there are not enough points, additional subdivisions can be added during rendering.

This Node prepares an input texture for use on the Displacement connection icon of the Material Node.