Render
This page describes the Hair Render tag in Cinema 4D. It adjusts how an object is treated by the Hair renderer — and can even apply Hair material shading to regular geometry such as splines, no Hair object required.
The Render tag performs different functions, depending on the object to which it has been assigned:
- Polygon object: Affects the object completely
- Spline: The spline will be rendered as hair. If the spline has different segments, hair may be interpolated between these splines.
- Emitter or TP Geometry object (Thinking Particles): Particle streams and their flight paths can be rendered (and animated) as hair.
Don't forget that you can also assign a Hair material to any object to which you have assigned a Render tag (in order to affect the rendered hair). Just a reminder: You don't necessarily need a Hair material or a Hair object in order for the Render tag to have an effect (although the Hair Render setting should be activated in the Render Setting's – something done automatically when a Render tag is created).
